This is an extract from an interview with Tim Etchells, Artistic Director of Forced Entertainment – read the full interview here.
Two things. I’m interested in creating a structure or system that allows (within the space of an hour and half or two hours or whatever) you to learn the way that it’s working. In that structure or system you can then begin to locate yourself so that it becomes a world in and of itself that’s maybe looping or repeating or returning to certain things. Again, it’s to do with a piece not just being a parade of newness – it’s both new and repeating. In terms of memory, you’re remembering back to half an hour ago or you’re remembering back to fifteen minutes ago or you’re remembering back to an hour ago and it becomes a sort of system that refers you back to yourself in it.
The other thing that I think about is that often we work with improvisation in the making of things and/or in the doing of them depending on the piece. We have a real interest in performers not being able to remember. For example, in Bloody Mess John tries to tell the story of the big bang – the beginning of the universe – but he doesn’t know anything about physics so what he remembers of the big bang is just a home made, ‘down the pub’ version. I think we do that a lot. In Quizoola! (the piece with all the questions and answers) people constantly ask how a car engine works or what’s the plot of the bible, things that you can’t reasonably be expected to explain, but they do try. We’re very interested in the process of them trying to explain those things or remember them and articulate them in language. The failing memory is more interesting than a fully functioning one because you only get a partial version and a partial version is always more interesting than the full version – it’s got more holes in it.
Memory also links back to imagination and witnessing. We try to engage people in a different way and one of the ways we do that is to work with fragments. We like to work with pieces that aren’t connected so that the audience will have to do that imaginative work of joining them together. We pass on (almost) the job of imagining to somebody else. We’re about materialising a set of facts, events, things in the space and other people are the ones busy imagining. We’re more about putting some things there that they have to deal with.